Thursday, September 6, 2007

How to Run Role Playing Groups in Libraries

This is my mental model of the role playing game. A heated debate on what your elfin paladin must do to help your pals the wizard, cleric, and ranger defeat a gang of marauding trolls.

It's fun, it's cloistering, it's huge, and self-perpetuating. All of this is possible at your library. This recent blog entry from Library Mofo offers a wonderful beginner's how to.

End results:
Personal responsibility, decision making skills, creative writing and basic math skills, imagination, team work, deduction & reasoning, and opening the door to greater discussions of good and evil, justice, and engaging intellectual activity of a different sort----all in service of our biggest goal, which is attracting more folks of all kinds to the library. Many libraries do this. And there are so many games...

So I guess it isn't just the wacky world of wizards, after all.

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