Tuesday, July 31, 2007

Games, Media Literacy, and Participatory Culture

Henry Jenkins "What Librarians Need to Know about Games, Media Literacy, and Participatory Culture" from ALA Techsource Gaming, Learning and Libraries Symposium 7/22/07 1:30 PM

Participatory culture - Harry Potter's extensive inclusiveness embodies this.
Game - Powerful technology, can engage people in anything, even political process. Modern version of the power of a "good book." Real learning takes place. Changes the way people think about learning. One can learn the logic, for example, of a historical process and it will stick in a way facts won't...and can't. A good librarian can help open up this process.
Referenced: Mary Louise Pratt's Art of the Impact Zone
Similar efforts: NBC's iCue is an in-progress as of this writing initiative to see what kind of learning is happening through games.
  • Spelling Bee -- This ends. No process
  • Scrabble -- Learning throughout entire game. Engaging. Far superior.
Gaming -- informal learning, part of a pedagogy of multiliteracies
  • 57% of teens are media creators
  • 33% share
  • 22% have home pages
  • 19% blog
  • 19% remix
Proportionally shrinking from most to least: urban, suburban, then rural kids are engaged in this process. Librarians can bridge this gap. Creating a...

Participatory culture -- with low barriers to artistic expression and civic engagement.
  • Strong support for creating & sharing
  • Members feel their contribution matters
  • Informal Mentorship
  • Social connection between members.
Generations learn from each other -- Internet one of the only places this exchange can realistically take place.

Participation gap -- digital divide is taken care of (except for Native American). The new divide is between kids with 24/7 connectivity and those who can only use a computer in school or the library, can't download, and deal with filtering. These kids are more likely to believe advertising because only have a few minutes to look over information. Less media literacy.
Transparency problem -- When there is no critical perspective on media.
Ethics problem -- LiveJournal is used mostly by 17-19. No one to help with thinking about ethics, thinking, perspective. Is this safe?

Students Need to know these things:

Traditional print literacy -- how to be a person.
Research skills -- to collect and process information.
Technical skills -- coding, computing, not just keyboarding.
Media literacy -- understanding is essential to surviving and thriving.
Play -- capacity to experiment with your surroundings as a form of problem solving.
Simulation -- ability to interpret & construct dynamic models of real world processes (Zoo Tycoon, Sim City, etc.)
Performance -- ability to adopt alternative identities for the purposes of improvisation & *discovery*.
Appropriation -- ability to meaningfully sample & remix media content. Homer mashed up stories into The Odyssey. Incarcerated street kids redid Moby Dick with giant white drug cartel. Big games. Teaching future skills.
Multitasking -- ability to scan one's environment and shift focus onto salient details on an ad-hoc basis.
Distributed cognition -- ability to interact meaningfully with tools which expand our mental capacities.
Collective intelligence -- ability to pool knowledge and compare notes with others towards a common goal.
Judgment -- ability to evaluate reliability and credibility of different knowledge sources.
Transmedia navigation -- ability to deal with the flow of info and stories across multiple modalities (Pokemon has cards, TV show, film, etc.) where density of structure can be vast.
Networking -- ability to search for, synthesize, and disseminate information.
Negotiation -- ability to trace across diverse communities discerning and respecting multiple perspectives and grasping and following alternative sets of norms.
Librarian: information facilitator vs. simply an archivist. We shape access to network skills, are technology experts who help kids bridge gaps and get information. Goal:
Participatory culture -- we are the hub for home schoolers and everyone else willing and interested in learning.

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