Tuesday, July 31, 2007

Current State of Gaming in Libraries

Scott Nicholson "Who Else is Playing? The current state of Gaming in Libraries." 7/22/07 2:30 PM. Head of Library Game Lab "exploring the intersection of gaming and libraries." And Board Games with Scott.

ludology
-- the study of games and play, using science to understand phenomenon. The spectrum: cards, dance pads, online puzzles, Dungeons & Dragons, etc. Lack of basic research as pertained to libraries, who know best practices from experience.

Do libraries support gaming? What types? Circulate games? Programming?
Tons of statistics, most notable: 77% reported the reputation of the library improved among participants. 76% came back for other non-gaming functions. 74% brought friends.

Library gamelab nexus has not started yet, about a year out. seems like it will be a great resource for those who don't feel like they have a gaming-supporting library environment. Findable somewhere through this page.
IST 600, class on gaming will be taught here as well.

Cool idea: gaming evenings, families go from table to table playing different games that are already set up for use.

White paper accessible here.

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